Respect the silicon.
Cache locality. Contiguous memory. SIMD. We like our ideas ambitious and our hot paths uneventful.
INDEPENDENT SPIRIT. UNREASONABLE AMBITION.
Independent minds. Relentless craft.
A little unfair to the competition.
FRAME BUDGETS. CACHE LINES. SHADER CORES.
01 / THE STUDIO
Some people see pixels.
We see the entire pipeline.
Epic Dragon Games lives where art direction meets engineering instinct. The silhouette matters. So does the memory layout. We have room for both obsessions.
Shader cores. SIMD lanes. L1 cache. The vocabulary is technical. The ambition is simple: make every detail feel inevitable.
Inspect the attitude02 / UNDER THE HOOD
For the players who feel it.
And the developers who notice.
Cache locality. Contiguous memory. SIMD. We like our ideas ambitious and our hot paths uneventful.
GLSL. Compute shaders. Physically based rendering. Pretty is the starting point. Intent is the standard.
Frame time over vanity numbers. Draw calls over hand-waving. The profiler gets the final word.
03 / ORIGIN
No publisher. No investors.
Nobody else to blame.
We benchmark against the engines you license and the studios whose tech talks you rewatch. Not to match them. To find where they left frame time on the table.
No AAA badge on the résumé. No publisher money. Everything here started from an empty repository, on our own time and our own dime.
Hardware vendor optimization guides. Graphics API specifications. The papers the big conferences publish every summer. Then we write the code the way the silicon wants it.
EPIC DRAGON GAMES
Engine work. Netcode. Rendering. Tooling. The hard parts, preferably.
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